The State of the Game
AdventureQuest 3D is actually about 3 years old. It’s hard to tell, given the lack of spit and polish for an otherwise plucky game, but the dev team is allegedly very small and maintaining two games at the same time (AQ Worlds). Also, they are developing a cross-platform game for both PC and mobile, presenting it’s own challenges.
But the game does have its strong selling points. It is beautiful in its quirky art style and animations. It runs very well on my mobile, almost never slowing down even when facing down hoards outside Battleon with 30 other players.
There is sure a lot to do, as well. At level 23 out of a current cap of 29, I’m still finding content that I totally missed when going through an area. There are tons of dailies to conquer to get the high powered armor sets. The costume system is extensive, with a huge variety of styles and colors to suit any taste.
One of my favorite parts of the game is she sheer imagination of the locations and dungeons. There is not a lot of depth to the combat systems, but the runs are still satisfying. There are some poor examples of scaling the difficulty, with cutting through ranks like butter one quest and getting slaughtered the next, but beyond that it is fairly well balanced.
You need to keep your armor and weapons up to date, however, because the change in power is very pronounced. Having gear more than 5 levels beneath you means your on level quests will take a long time to mow through. Fortunately, there is no shortage of opportunities to keep upgrading, with crafting happening with individual NPCs in real time.
All in all, an enjoyable game with an active dev team that. stays in touch with their players via social media. If you haven’t visited the AQ3D world of Lore yet, I invite you to do so. It’s free to play!